Local-First Autonomous AI Video Editing Operating System
5 interconnected research chapters detailing the intent-driven video compiler architecture, Editing Intermediate Representation (EIR DAGs), zero-shot SAM 2.1 rotoscoping, and headless C++23/GLSL GPU compositing.
Project HELIOS: Executive Summary
A Local-First Autonomous AI Video Editing Operating System (Complete Technical Synthesis)
Comprehensive 2,000+ word executive synthesis detailing the vision, architecture, compiler paradigm, EIR DAG specification, agent swarms, and mathematical foundations of Project HELIOS.
Project HELIOS: Literature Review
Editing Algorithms, Computer Vision, Local Generative Models & Compiler Theory
Deep technical literature review of historical video editing algorithms, SAM 2.1 rotoscoping, local generative DiT models, real-time sub-20ms audio DSP, and compiler design.
Project HELIOS: Problem Statement
Why Current Consumer AI Editors Fail & The Case for a Compiler Architecture
In-depth analysis of architectural flaws in consumer AI editors: The Transcript Fallacy, GUI-coupling in Premiere/Resolve, cloud API bottlenecks, and agent VRAM limitations.
Project HELIOS: Overall System Architecture
Architectural Stack, Three-Tier Subsystems & 5-Stage Data Execution Pipeline
Granular architectural specification detailing the Orchestrator, OS Core, Execution Engine, and the 5-stage data flow from raw ingestion to 4K H.265 rendering.
Project HELIOS: Core Editing Engine Technical Specification
Layer Primitives, Alpha Compositing Math, 3D USD Engine, Physics AST & GLSL Shaders
Complete technical specification of 8 layer primitives, alpha track mattes, 28 GPU blending modes, 3D camera projection matrices, C++ JIT ASTs, and GLSL shaders.